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141. Nerf Webs - in Player Features and Ideas Discussion [original thread]
Kasia en Tilavine wrote: Reduce their effect to 50% at the t2 level while industry model has 40% and meta is 45%. Give them falloff equivalent to their optimal. Industry at 6 km, meta at 7, and t2 at 8 km. When I. Falloff, a new speed reduct...
- by Azazel The Misanthrope - at 2015.10.11 10:31:31
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142. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
I am sure if ISD wasn't laughing so hard at this thread they would have locked it for trolling.
- by Azazel The Misanthrope - at 2015.10.11 10:27:19
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143. Nerf Webs - in Player Features and Ideas Discussion [original thread]
I am bringing this back again. Webs are a bad game mechanic, there are a plethora of better ways to accomplish its goal. No one will ever support getting rid of them though so instead I am suggesting: "Reduce the effectiveness of propulsion syst...
- by Azazel The Misanthrope - at 2015.10.11 10:21:33
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144. Slave Problem... - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: +1 to this and many more small but detailed little immersive things Solo EVE is very boring and if we want to get and keep casual solo MMO'ers with their credit card marauders in hi-sec, we need a much better RP experience....
- by Azazel The Misanthrope - at 2015.10.11 10:14:17
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145. Fix defenders and add point defense and fragment chaff. - in Player Features and Ideas Discussion [original thread]
I'd honestly rather see point defense weapons replace webs.
- by Azazel The Misanthrope - at 2015.10.11 10:10:45
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146. [Petition] Bring back Police Pursuit Comet - in Player Features and Ideas Discussion [original thread]
I agree with all of the people who said that SKINS should be on killmails.
- by Azazel The Misanthrope - at 2015.10.11 10:07:33
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147. Overheat visual! - in Player Features and Ideas Discussion [original thread]
I thought this post was going to be something like, "I want to see my turret/launcher turning red in space as it heats up". I was excited about this, but to my dismay that is not what this was about at all. In all fairness though the setup for the...
- by Azazel The Misanthrope - at 2015.10.11 10:05:59
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148. Poke a Pilot - in Player Features and Ideas Discussion [original thread]
Renaming it to something sci-fi-y would be chool. Like hailing a ship or something, attach it to private conversations.
- by Azazel The Misanthrope - at 2015.10.11 09:58:00
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149. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
I appreciate your time on this suggestion, I like the point that you're making with many of the skills providing unnecessary barrier entries to professions, but I agree with a previously made postulation that this suggestion would strip much of th...
- by Azazel The Misanthrope - at 2015.10.11 09:56:00
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150. A different take on weapon disruption ECM - i.e tracking disruptor - in Player Features and Ideas Discussion [original thread]
I don't like the way this was written.
- by Azazel The Misanthrope - at 2015.10.11 09:39:34
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151. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
My concern is that tracking disruption can still have its effect mitigated to a degree by traversal management. There is not a way of doing this for the missile modules it seems.
- by Azazel The Misanthrope - at 2015.10.11 09:31:58
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152. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
I do not feel like this addition is very out of the box. When will there be a miner that can reasonably defend itself and still mine efficiently?
- by Azazel The Misanthrope - at 2015.10.11 09:25:50
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153. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Arkon Olacar wrote: CCP Fozzie wrote: I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinction...
- by Azazel The Misanthrope - at 2015.09.29 15:54:00
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154. NEW SKIN IDEA -- IT IS TIME. HELLO KITTY - in Player Features and Ideas Discussion [original thread]
Ben Ishikela wrote: For everyone that got told that: - EVE is a distopian place where no "friendly" skins/corps should exist. - pink is a childish Color. - ... Prove them wrong, by showing this: http://www.dont-nod.com/wp-content/uploads/2011...
- by Azazel The Misanthrope - at 2015.09.22 23:54:58
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155. Merge Specialist T1 Gallente haulers - in Player Features and Ideas Discussion [original thread]
No no no.
- by Azazel The Misanthrope - at 2015.09.22 14:19:39
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156. An auto-refresh interval for d-scan - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Id be somewhat ok with this if the highest frequency was 90 seconds. If you want more updates than that then be more attentive. Do you mean the "lowest" frequency? Otherwise your statement doesn't make much sense.
- by Azazel The Misanthrope - at 2015.09.21 03:37:00
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157. An auto-refresh interval for d-scan - in Player Features and Ideas Discussion [original thread]
Brother 90% of my EVE flight time is a paranoid click spam of the "Scan" button, this would save me thousands of clicks a day. I think a series of cycles would be better though. For example, you activate the scanner and it scans every 3 second in...
- by Azazel The Misanthrope - at 2015.09.21 03:36:04
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158. Suggestion For Balancing T3 Destroyers - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I've got an idea, howabout this: Defensive Mode drawback is a reduction in agility, speed, targeting range, and optimal range Propulsion Mode drawback is a reduction in targeting range, optimal range, and resistances S...
- by Azazel The Misanthrope - at 2015.09.21 03:30:27
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159. Suggestion For Balancing T3 Destroyers - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Personally, out in 0.0 at least, I find T3D's are just fine in their current iteration. Nothing seems overwhelming, uncatchable, or unkillable. Mostly, my concern is the classes usurpation of of comparable classes.
- by Azazel The Misanthrope - at 2015.09.20 03:54:22
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160. Suggestion For Balancing T3 Destroyers - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Azazel The Misanthrope wrote: Harvey James wrote: D3's do need a nerf, i don't think the modes are what makes them so oppressive and OP over other ships, just looking at the HP, in built resists (T2 resists should only...
- by Azazel The Misanthrope - at 2015.09.20 03:24:43
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